
VPosOffset - nonrandom positive ffset to adjust starting particle position. VRandPosOffset - Random positive position offset to spread fast particles out.
#ENVIRONMENTAL VISUAL ENHANCEMENTS TUTORIAL PATCH#
Post with detailsĢ.6.20 Fix the Layer problem (reentry fx on particles)Ģ.6.13 Fix smoke running away from vehicle when Krakensbane activates by Fix the NRE spam when adding a digit in the live editorĢ.6.10 is a rebuild for 1.0.5 since some things were not working properly (?)Ģ.6.9 Include Felger patch to add 3 parametersĪtmDensityExp - SmokeScreen.cfg variable, adjusts input atmospheric pressure by an exponent, to give similar plume scaling between RSS and Stock. Engine should now init properly and colors/alpha should be more consistent with the old systemĢ.7.0 Add new effects type that wrap old particles system with the "new" Shuriken system. Support for single transform fx ( RCS)Ģ.7.6.1 Fix for the long overdue TweakScale support!!!Ģ.7.2 Fix a performance problem with 2.7.1Ģ.7.1 Fix 2 bugs related to the Shuriken system. It is built on the effects of 0.23, and its ideas come mostly from Nothke.Ģ.8.6 More emitOnUpdate fix and a potential fix for effect that runs while in high warpĢ.8.5 Adds saturationMult, brightnessMult and alphaMult curvesĢ.8.3 Fix some NRE and add options in the UI to force ' decluster' and ' emitOnUpdate'Ģ.8.2 Fix for first model transform being misaligned #32 and Added a ' decluster' and 'emitOnUpdate' options to 'MODEL_MULTI_SHURIKEN_PERSIST' #33 #34Ģ.8.0 KSP 1.4 support. MODEL_MULTI_PARTICLE_PERSIST is gone and only MODEL_MULTI_SHURIKEN_PERSIST is there now. SmokeScreen is a plugin whereby artists can add improved engine effects.
