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Day of defeat source sourcemod ammo on kill
Day of defeat source sourcemod ammo on kill









However, this interrupts the reloading process completely.

day of defeat source sourcemod ammo on kill

Also, you can punch in the middle of reloading, giving the Assault class a decisive advantage during close range combat.

#DAY OF DEFEAT SOURCE SOURCEMOD AMMO ON KILL FULL#

It's good for killing unsuspecting victims from behind so that you don't waste ammo and keep a full magazine. The secondary fire for the gun is a punch, which is about as powerful as a knife (one to three hit kills). The most effective way to use the Assault class is to keep moving and firing in short, accurate bursts. The M1A1 Thompson is the superior weapon in close-range combat, and is almost unstoppable in indoor environments because of its excellent spray and firing speed. Shoot in small short bursts, aiming for the chest area, and try not to waste an entire magazine on a single enemy. Don't even think about shooting at long ranges because you'll never hit anything. This is strictly a close to medium-range firearm.

day of defeat source sourcemod ammo on kill

It is a very lightweight gun with superior firing speed and reload time ammo shouldn't be a problem since you'll have plenty of magazines, but keep an eye on your ammo since this weapon can spit out bullets faster than you think. The M1A1 Thompson is quite similar to its German counter-part, as there aren't too many differences between them.

  • Melee weapon: Punch (with M1A1 Thompson)Īssault players have one of the more well-known sub-machine guns: the M1A1 Thompson (also called the "tommy gun").
  • Equipment: One MKllA1 fragmentation grenade and one M18 smoke grenade.
  • Primary firearm: M1A1 Thompson (with melee).
  • When in close quarter combat remember to use your knife since you don't have a secondary firearm. The fuse is only three seconds long instead of the normal five seconds for a hand grenade. Some players shoot the grenade straight down, pick it up (with the "use" button), and then throw it some time later. Instead, the pin is pulled the moment the grenade is fired. Unlike a hand grenade, you cannot pull the pin and hold it in your hand in order to time the explosion.

    day of defeat source sourcemod ammo on kill

    Riflemen also come equipped with two rifle grenades, which can be shot great distances and are great for clearing out snipers, machine gunners, or larger groups of enemies. Another drawback of the M1 Garand is that it is not as powerful as its German counter-part, so try to go for accurate headshots and chestshots as much as possible use your ironsights (default: right mouse button) in order to zoom in and get a more accurate shot in (remember that the tip of the ironsight is where the bullet will approximately hit). Keep an eye on how much ammo you have because that factor can lead to a quick defeat if you're not careful. Once you shoot the entire clip, you will automatically reload (it is suggested that if you have less than three bullets, you should just waste them in order to reload quickly and easily). However, the semi-automatic benefit comes with a drawback: you cannot reload the M1 Garand until its clip depletes, the game restricts mid-clip ejecting and reloading to somewhat better balance this rifle with the German K98, if not, the M1 would hold every advantage over the K98. This makes the M1 Garand shine in indoor and medium-range outdoor environments because it can take out foes quickly and effectively without the danger of a delay. Because it is semi-automatic, you can keep firing the rifle as fast as you can instead of Wehrmacht players, who have to pull the bolt to trigger the next round. The M1 Garand rifle is very different from its Wehrmacht counter-part, as it is semi-automatic instead of bolt-action.









    Day of defeat source sourcemod ammo on kill